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Sling Net-Bullet in Dungeons & Dragons 5e

Homebrew

Sling Net-Bullet

Ammunition

Common

This ammunition consists of a hollow sphere made from six equal sections of a dense alloy. Each section is connected to a specially thin Net folded inside the sphere. The sections are joined by thin metal seams designed to break when the ammunition is launched from a sling.

When you make an attack using this ammunition, the force of the sling causes the seams to break, splitting the sphere into six pieces. The pieces spread apart as they travel, pulling the Net open between them.

Target a creature you can see within the sling's range. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or have the Restrained condition until it escapes. If the target is beyond the sling's normal range but within its long range, it has Advantage on the saving throw. The target succeeds automatically if it is Huge or larger.

To escape, the target or a creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.

Cost: 3 Sp


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